Wormy's debut (in issue #9, September 1977) occurred when Dragon was still very much in its formative years. Indeed, the hobby of roleplaying itself was barely out of its own infancy and TSR’s flagship magazine was still trying to figure out what kind of publication it wanted to be. Early issues mixed game material with essays, fiction, and humor. Comics became a regular feature before long, with J.D. Webster's Finieous Fingers being one of the more well-known of the bunch, even though it ended its run about a year before I started reading Dragon. But Wormy stood out as something different. It was never simply an in-joke for gamers nor a gag strip loosely inspired by fantasy tropes. Instead, it presented a fully realized fantasy world rendered in lush color and with a distinct artistic sensibility.
What immediately set Wormy apart was, of course, Trampier’s art. Nowadays, we all celebrate Trampier from his iconic work on the AD&D Player’s Handbook and the Dungeon Master’s Screen. His style is clean, expressive and rich in texture and character. Wormy carried those same qualities into serialized comic form, but with an added flourish of visual wit and playfulness. The strip was never slapdash or haphazard. Trampier’s panels were packed with detail, his character designs expressive, his linework confident. Each page was a feast for the eyes and even when the plot meandered a bit (as it regularly did), the visuals carried the reader along to such an extent that he didn't care. I know I didn't, even though, as I said, it wasn't always clear to my younger self just what was happening in many installments.
The tone of the strip is one of its greatest charms. Wormy is unquestionably fantasy, but it’s fantasy as seen through a haze of cigar smoke and the low hum of a barroom pool table. Its characters speak in a colloquial American idiom that lends the strip a grounded, personable quality. One never gets the sense that Wormy or Ace or the ogres and trolls with whom he shares his world are interested in epic quests or noble deeds. They’re more likely to be plotting a scam, hustling a demon, or arguing about who’s buying the next round. This sense of the fantastical-as-everyday-life gives Wormy much of its charm and humor, not to mention its distinctiveness from the other comics that appeared alongside it in Dragon.In this, Wormy mirrors the culture of early roleplaying itself. The early hobby, as reflected in the pages of Dragon, was a strange admixture of wargamers, fantasy and science fiction fans, history buffs, and countercultural weirdos. This was a time before fantasy had hardened into genre orthodoxy, when anything could happen and often did. The world Trampier presented in Wormy feels like a campaign gone delightfully off the rails: a sandbox setting where the players long ago stopped caring about the dungeon and are now embroiled in a decades-long tavern brawl. For me, that was a big part of what I found so compelling about Wormy. It was so unlike my then-narrow conception of "fantasy" that I couldn't help but keep reading.
Over time, Trampier introduced a larger story into the strip. There were plots and schemes in motion and strange characters lurking just out of frame. Readers were teased with glimpses of the larger world beyond Wormy’s abode and the smoky dens of the trolls. Then, just as suddenly as it had begun, Wormy vanished. Trampier’s final installment appeared in Dragon #132 (April 1988), ending mid-story. He never offered a public explanation. Other than the following, which appeared in issue #136 (August 1988), TSR never provided an explanation for what had happened:
Wormy's sudden disappearance left me with an unresolved fear of webcomics with long-term storylines (Grrl Power, Freefall, etc.) vanishing mid-arc. To the point where one of my win-the-lottery-wish-fulfillment fantasies involves subsidizing said artists.
ReplyDeleteUnderstandable. I rarely start a new webcomic any more unless it's over and done with, and the few that I started reading before adopting that policy leave me constantly dreading a sudden, permanent hiatus. Think it was PS23 that finally pushed me over the edge, although the "not done, not reading" thing had been building for a long time.
DeleteI have the same policy for giant fantasy epics - after cautiously not spending any time on Wheel of Time and watching Robert Jordan totally biff it, I was weary of Erickson, Rothfuss and Martin. Is it done? Now I will read.
DeleteAs someone who was only able to find (and afford) The Dragon piecemeal, one of the greatest joys of finding the PDF archive in a bookstore many years ago was being able to read Wormy, complete and in order!
ReplyDelete“Eh! Woimy! Whacha playin?”
“Far o’er the mystic mountains tall
The Dragon skulketh in his hall.
We’ll have his tail if he doth fail
To forketh o’er our bowling balls!”
One thing that Wormy had, along with much fantasy of the past, and that I feel is missing from most of the post '90s production, is the ability to -and interest in- telling small stories.
ReplyDeleteI have the feeling that authors and readers are all pretty jaded and everything has been blown up in scale and scope in an effort to capture ever shortening attention spans.
Honestly I think that the solution lies in the opposite direction.
Thank you for writing this piece, to remind us all of the glorious but mysterious world of Wormy, and also to make us aware of some surprising aspects of its creator's life. As well as Wormy, Trampier created many iconic illustrations for the AD&D books. He deserves to be remembered and celebrated.
ReplyDeleteDid anyone from TSR ever figure out why he just disappeared and dropped out of gaming?
ReplyDeleteI've heard theories that part of it was Tramp's frustration at not being considered as a game designer. He offered Titan to TSR first but had to get it published through Avalon Hill, because TSR wouldn't look at it.
DeleteI think Wormy itself had played a part in his dropping-out, as well. Towards the end, Trampier had been organizing a kind of proto-crowdfunding effort towards releasing a high-quality collected edition of his strips, and it seems he'd met some resistance there, both on the practical end of things with the costly production the compendium, and with TPTB at Dragon/TSR regarding the legal ownership of Wormy.
DeleteAlso, the most recent Trampier-themed issue of Fight On! includes an excellent interview with Tim Kask, with lots of first-hand accounts and reminiscing. His speculation that DAT "went down a (certain) rabbit hole" with his wife seemed sadly plausible, too.
Tom Wham was married to DAT's sister, I think (making them brothers-in-law) and even he had no idea where he'd gone off to. His checks from TSR kept coming back unopened, but that simply could have been because he hadn't left a forwarding address.
DeleteI don't think he would have even considering coming back if he wasn't dying and the cab company he worked for went under. I think the only reason he re-engaged at all was to cash in to cover expenses, for however long he lived.
Even if had made it to the convention in 2014, I don't think he would have been as happy to see the fans as they were to see him. I wish someone who knew him in Carbondale or Chicago as a cabbie, not an artist, could illuminate the rest of us.
They were brothers-in-law, but it was through Trampier's marriage to Wham's sister. And while those (rather desperate) circumstances had undoubtedly compelled him to consider the industry again, it seems a published Wormy collection had always remained important to him: indeed, that convention was to include exhibits of original strips, and the compendium mock-up, circa '88.
DeleteThank you for the wonderful reminder of a far superior era of gaming.
ReplyDeleteIf I'm honest, as teenager at the time I never really liked "Wormy" or "SnarfQuest" or any of the comic strips published at the back in Dragon Magazine. But one of my Top Three all-time pieces of RPG-related artwork is Trampier's cover to the original AD&D Dungeon Master's Screen. I still have childhood original.
ReplyDeleteIf you could talk to your teenage self, what would you say now about the Wormy comic strip?
DeleteMore than Wormy, I missed his D&D illustration work. From helping to define the look of the game along with DCSIII, all his contributions to D&D modules and books seem to have stopped around 79-80. I recently found out he did some illustrations for Star Frontiers adventures, seemingly as late as 84'. Really could have used him in the Fiend Folio! Complete speculation, but it made me wonder if there was some beef with someone in the D&D department, who didn't have purview over Dragon Magazine and Star Frontiers.
ReplyDeleteA wonderful tribute, thank you.
ReplyDeleteI loved Wormy to bits. The scene when the adventurers are battling the demon on the hill blew me away as a kid, especially when you realized all the adventurers were actually different species of Giant. Tramp always appeared something of an enigma as a TSR artist - perhaps lacking the professional application of the later Elmore-Caldwell-Parkinson-Easley quartet, but along with Otus, by far the most gifted of the early years. What was fantastic about Wormy though, was that, much like the creations of other great comic artists, such as Herge's Tintin, Patterson's Calvin and Hobbes, Schulz's Peanuts, etc, you could see the artist and his skills and views develop in time with the strip. For example, the Trolltown panel artwork above should be a giant poster or mural, such is its organization detail, conception, layout and execution. But compare it to the early strips and there is an enormous artistic journey present in just one image.
ReplyDeleteWith hindsight, it is perhaps possible to detect something of a turf war between Tramp's Wormy and Elmore's Snarfquest. Wormy started first, got established, and looked glorious in colour. Snarfquest came later, was in B&W, and basically full of Elmore babes. I'm not sure if the timeline is exactly right, but Tramp announced in Dragon's pages the imminent publication of a Wormy compilation ("The Shadow of Solomoriah"), which I was looking forward too, but then Dragon gave a colour front cover space to Elmore's B&W Snarfquest, an honour never afforded to the far superior if less polished Wormy. Then Wormy disappeared.
I found this disappointing as a Dragon reader, particularly since the ideas in Wormy inspired a hundred adventure seeds, whereas all I ever got from Snarfquest was the weird cool map of a fantasy nearly-Europe. I didn't buy Dragon again, resisted the push to 2E and switched to Warhammer RPG and Fantasy Battles instead. Tramp to me is the ultimate example of the truly gifted amateur, whose abilities grew with his confidence, and the lack of publication of The Shadow of Solomoriah is one of the lost tragedies of the 80s RPG scene. :-(
[However, currently myself and artist John Kapsalis are working on something similar with the full-colour comic strip adventures of Bhingara the Ork Mage in the Fighting Fantasy city of Port Blacksand. Currently, three episodes have been published so far in The Warlock Returns fanzine (on DTRPG, with a fourth being worked upon), with Advanced Fighting Fantasy game stats included. I figured, if I couldn't get more Wormy, why not try and at least recreate some of the magic. :-)
Wormy was the best.
ReplyDeleteWhat is currently the barrier to publication of a Wormy omnibus? I would think there would be some market for it.
ReplyDeleteI have no inside knowledge, but my guess is that WOTC simply has no interest in doing it. Two practical obstacles spring to mind: ownership rights and the whereabouts of the physical artwork. Trampier _might_ have signed all his rights away unknowingly (and that _might_ have been a factor in why his prior omnibus attempt failed). If he retained ownership, or at least a right to royalties, then Wizards would have to determine who his heirs are and work out some arrangement. As for the art, who knows where that is? If TSR retained it, there's a strong chance it was lost/destroyed at some point. If Trampier kept it, then somebody would have to find it (assuming he didn't destroy it himself). I suppose they could just scan old pages from Dragon, but that wouldn't do the art much justice.
DeleteMy first issue of Dragon was 132, and the Wormy section was pretty dazzling. I was very disappointed that it never continued, though I did eventually acquire a big run of back issues. Trampier was easily the most versatile and proficient of the original TSR artists. Whatever crisis experienced, it caused a real loss for the hobby.
According to Kask, the legal ownership of Trampier's Wormy strips (and pretty much all the art/articles from early Dragon issues) was sketchy at best... which came to light and caused all manner of problems for the Dragon PDF/CD-ROM compilation at the dawn of the millennium. TSR's own policy then was work-for-hire on their branded products (rulebooks, modules, etc.), but The Dragon was a separate entity, with a much looser arrangement. Had he not dropped out, I don't think there would've been anything to prevent Trampier from self-publishing a Wormy collection; indeed, Phil Foglio had already done precisely that with his What's New? strips, way back in 1992!
DeleteThis was a fantastic post and a great tribute to one of the best comics/strips ever made. DAT's art in Wormy brings to mind Vaughn Bodē and the writing feels similarly drawn from the alternative comics of the 60s and 70s.
ReplyDeleteLike you I loved reading Wormy. Even as I fell out of love with D&D I continued reading Dragon Magazine partly out of habit and partly, maybe mostly, to keep reading Wormy.
I'd buy a collected omnibus in a hot minute.
A beautiful and spot-on assessment, thank you.
ReplyDeleteWormy was an evocative marvel, and I think Trampier was the single greatest artistic talent that RPGs have known. His disappearance was a terrible loss.
And let's not forget the time Wormy appeared in What's New With Phil & Dixie: https://archive.org/details/growf_20081026/WHAT%27S%20NEW%20with%20Phil%20%26%20Dixie/growf_20070429.jpg
ReplyDeleteSadly, it wasn't the infamous "Sex and D&D" strip, but we can't win 'em all. ;-)
For me, Wormy shifted my perspective on what fantasy could be. It was a story that didn't follow the "epic fantasy" model that was quickly devouring the genre, but then it also wasn't the "heroic fantasy" of REH or Leiber. In retrospect, it wasn't even whatever Gormenghast or The House on the Borderland were. It was something completely "outsider", and as many of the comments here demonstrate, something rather brilliant.
ReplyDeleteWormy was outstanding. Smartly written, beautiful art, and it grew over time with more depth and distinction added to the characters over the years. I miss it greatly, and whenever I pull out one of my Dragon Magazines from the era, it's almost always one of the first things I look at. Shame it ended so abruptly and DAT's association with the industry went with it.
ReplyDeleteI really wanted to see the Siege of the Iron Keep!
Is there anywhere Wormy can be read beside old Dragon mags? I remember seeing a winged panther named Solomoriah in a Wormy comic that lodged itself firmly in imagination, and its been there for decades now. It'd be great to read the whole run.
ReplyDeleteYou can find it in the Internet Archive. I’d prefer a more legit offering, even if the creator is sadly no longer around to profit from it.
DeleteI couldn't agree more, James. I'm a product of that time as well, when I started my TTRPG journey way back in '81. It didn't matter who or what you were, because nobody cared. We were gamers. That's what mattered.
ReplyDeleteFor those folks who may not be aware, the current issue of Fight On! (#16) is dedicated to Trampier, and features some articles about him.
ReplyDeleteSee http://fightonzine.com/issues/issue16.html for more details :)
Allan.